XGID=-aa-B-E-AB--cDa-ac----A-:0:0:1:00:0:3:0:10
Unlimited games. Should Red double? If doubled, should White take?
One of the easier problems. Position, race and threat all favour Red but he only has a two-point home board so White has an easy take. All White’s checkers are active and in play and he has many possible different game plans.
The position is volatile so Red has a very clear double. Not doubling is nearly a blunder. Dropping is a quadruple blunder.
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