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Match Play. 7-7 to 13. Should Red double? If doubled, should White take?
A classic middle game double. Red has threats (eleven hitting numbers) but also three checkers back to White’s two. The volatility is high.
With an equal race and White favourite to enter next turn you would expect this to be double and take and that is what it is. Not doubling as Red is a double blunder and dropping as White is also a double blunder.
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