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Unlimited Games. How should Red play 22?
6/4(2) is very clear but what about the other pair of twos? 13/11(2) looks natural but that gives Red TMP (Too Many Points). He has a huge racing lead, so he doesn’t want the problem of clearing his 11-pt later.
This leads us to the correct play of 9/7(2), 6/4(2). The bar-point will then be a useful landing point for the Red checkers on the mid-point.
13/11(2), 6/4(2) is quite a big error, as is 16/14, 8/4, 6/4.
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