XGID=--BABcD-B---bB--bb-ccB----:0:0:1:53:4:4:0:5:10
Match Play. Double Match Point. How should Red play 53?
When ahead in the race, race! Playing 21/13 leaves the remaining rear checker subject to attack but everything else is much worse.
6/3, 6/1 leaves Red with three stripped outside points and the warning bells should be flashing. White has 10 checkers in the zone, but a hit still leaves Red with plenty of scope.
White is the favourite in this position whatever Red plays but 21/13 optimises his winning chances.
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