• 2018 - Position 196

    XGID=aB-BABB-C---cBb--b-dc---A-:0:0:1:00:3:3:0:7:10

    Match Play. Score is tied 3-3 to 7. Should Red double? If doubled, should White take?

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    1 comment

  • 2018 - Position 195

    XGID=baBdBBDAB------b-AabA--ab-:1:-1:1:31:0:0:3:0:10

    Money Play. How should Red play 31?

    The key here is to prevent White establishing a well-timed back game. The one must be played 2/1*.

    The three is less important. 17/14 is marginally best, closely followed by 7/4.

    This sort of play is often overlooked over the board but should be in the armoury of any good backgammon player.

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    2 comments

  • 2018 - Position 194

    XGID=----ACC-A---cC--a-BdbcBb--:1:1:1:11:0:0:3:0:10

    Money Play. How should Red play 11?

    It is close but Red should not here, 6/3, 5/4 is the best play but 18/16*/15, 5/4 is not an error.

    The hitting play wins more games, but the gammon losses are much higher and just enough to make the waiting play correct. White will have trouble clearing his mid-point and Red should get more shots when his board is stronger.

    A close call but for once hitting comes second.

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    4 comments

  • 2018 - Position 193

    XGID=-DB-BaBB---B--aA----bbbdc-:0:0:1:43:0:0:3:0:10

    Money Play. How should Red play 43?

    This is a poor roll for Red, but he must make the best of it. He can play it safely with 15/11, 4/1 but the resulting structure is very poor for the bear-off.

    Over the board 7/4, 7/3 was played but that play leaves 14 shots. Red does better in terms of shots and in racing structure with 15/8, leaving only 11 shots. After all, nine of White’s rolls next turn leave him unable to move the checker on Red’s 5-pt and then Red will be better place to attack the blot if he has played 15/8.

    Any other move is a blunder.

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    2 comments

  • 2018 - Position 192

    XGID=aB-B-BBBA---bC-ba--ccc--A-:0:0:1:00:0:0:3:0:10

    Money Play. Should Red double? If doubled, should White take?

    A classic middle game double. That blot on White’s 9-pt giving Red enough incentive to double. If that blot was safe on the 10-pt the double would be borderline.

    Red’s structure is hard to improve, and white is favourite to enter Red’s four-point board next time. That is enough to give him a comfortable take.

    Not doubling is a triple blunder while dropping is merely a 1.5 blunder!

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    3 comments

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